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The faster it paints the frames the faster it reaches the final position of rotation and finishes the test. Our testing measured the cards' speed in painting a certain number of frames in a simulation of spinning our test models from one location to another. It is very important to realize that when discussing performance of graphics cards speed can be a misleading term. Unfortunately the same cannot be said for RealView, Transparency, and Display Styles each of which cause tremendous detriments in performance and should be used sparingly.
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Use the functions that are least likely to cause any detrimental effects first. If there is a moral to this story it would be "Simplify". The effect of this is that SOLIDWORKS does not have an opportunity to use its feature blocking technique (set by Level of Detail) that removes much of the model detail while maneuvering the model. Instead of clicking and holding the mouse button and dragging it across the screen, the benchmark paints separate screens for each coordinate along the path the mouse would travel. The bench mark cannot accurately simulate the movement of the mouse. The reason we found that this occurs lies with the benchmark itself. We have determined that this is due to the fact that these settings are for improving image quality in the case of Anti-Aliasing and prioritizing image quality and performance while spinning, panning, and zooming. In the cases of Anti-Aliasing and Level of detail it was surprising that neither caused any measurable difference in performance. An approximate 70% improvement was realized when using these powerful tools. We turned on several transparent parts and faces in each of our tested models and found that on average Transparency caused a 40% performance loss for graphics related functions.Īs always though engaging Lightweight and Large Assembly Mode improved performance markedly. Transparency is a drain on performance as well but more significantly than we would have estimated. (This may not be true if RealView was being used but we did not test that combination of functions.)Īs expected RealView Graphics caused a significant drag on performance slowing the benchmark down by roughly 33%. While we thought the extra calculations required determining where the shadows fall in relation to the light source and other surfaces of the model would cause a drag in performance what actually occurred was virtually no performance degradation at all. We found the effects of Shadows very interesting as well. I was also surprised that a simple Wireframe is roughly twice as slow as Shaded. What was interesting is how quickly the performance degraded and we moved from style to style with Hidden Lines Visible and Hidden Lines Removed styles being, on average, 110% - 140% slower than Shaded. When analyzing display styles we found, as we expected, that the best video performance is obtained when working in Shaded. In this article we are going to focus on the use of different SOLIDWORKS functionality and the performance ramifications that occurred across our 3 model types regardless of which graphics card is employed. This testing yielded some pretty interesting results. everything being set to the worst possible settings
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